Фильтр предметов path of exile как установить

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Фильтр предметов

Фильтр предметов позволяет вам настроить отображение названий предметов на земле под себя.

Например, можно выделить выпадение валюты цветом шрифта, рамкой, или звуковым сигналом, отключить отображение магических предметов, но при этом показывать все предметы с 5-ю гнездами или имеющими качество 20% и так далее.

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Использование существующего фильтра [ править | править код ]

Синтаксис [ править | править код ]

Терминология [ править | править код ]

Пожалуйста, помните о следующем при чтении страницы:

Основной синтаксис [ править | править код ]

Блоки проверяются в том порядке, в котором они расположены в файле. Это значит, что вы должны разместить блок «спрятать свитки мудрости» над (до) блока «показывать валюту», так как свитки удовлетворяют требованиям блока валюты.

Комментарии [ править | править код ]

Строка, начинающаяся с #, будет считаться комментарием и будет проигнорирована.

Блоки [ править | править код ]

Наименование Примечание
Show Если удовлетворяет всем требованиям блока, то предмет отображается, а также выполняются другие оговоренные действия
Hide Если удовлетворяет всем требованиям блока, то предмет скрывается, а также выполняются другие оговоренные действия
Continue Continues block to other match.

This is a special flag that indicates that the filter rule matching should not stop when an item matches this block.

Note that if an item matches a Hide block that Continues, then later matches a Show block, it will use the most recently matched Show or Hide flag, and thus show. If an item matches and Continues and then never matches any further blocks, it will also show or hide based on the most recently matched block.

Values [ править | править код ]

Type Notes Range
Numeric Like: 20. No quotation marks. -1,4
String Text with quotation marks, but not in all condition, as example is Class or BaseType where values could be strings separated by space only [a-zA-Z]
None When argument is string None must be in quotation marks like «None« «None«, None
Empty No value

Операторы [ править | править код ]

Для следующих операторов требуется задание числовых значений. Обратите внимание, что для операций «равенство» не требуется оператора.

Оператор Примечания
Больше
>= Больше или равно
= Равно
== Точное совпадение

Условия [ править | править код ]

Each group is composed by an optional number and a sequence of letters. The number specifies the longest link which contains the following color sequence described by the letters. Each letter is short-hand for the colour ([R]ed, [G]reen, [B]lue, [W]hite) or Special ones ([D]elve Socket, [A]byss Socket). For example, 5RRG will match any group that contains two red sockets linked with a green socket in a 5-link group. Delve and Abyss cannot be in the same group as any other, as they cannot be linked.

If a comparison operator is used, it will apply to the numeric portion, so a «>= 5GGG» will match a 5 or more linked group with 3 green sockets.

SocketGroup with A and D socket has no effect. For example «SocketGroup RGBA» or «SocketGroup DD». As Abyss and Delve sockets are never linked.

Sockets [Operator] Numeric Number of Sockets (0-6) followed by R, G, B, D, A, W Does the exact same thing as SocketGroup but does not require the sockets to be linked. So the same example «>= 5GGG» will match 5 or more sockets not necessarily linked, with at least 3 green sockets anywhere.

Unlike SocketGroup, this condition does allow for mixing and using Delve and Abyss sockets, for example, a Resonator with 3 sockets would be «DDD».

Height [Operator] Числовое значение (1-4) Количество клеток в инвентаре которое занимает предмет по вертикали (высота предмета). [1] Width [Operator] Числовое значение (1-2) Количество клеток в инвентаре которое занимает предмет по горизонтали (ширина предмета). HasExplicitMod Full or partial item name Filter by mods on an item by name. For example: [HasExplicitMod «Tyrannical» ] (Tyrannical=Local Physical Damage 155 to 169%) AnyEnchantment True or False If an item has any enchantment from the Labyrinth. HasEnchantment Full or partial name of enchantment Filter by enchantments EnchantmentPassiveNode Full or partial name of enchantment Filter by enchantments. Parameter to filter Cluster Jewels by enchantment type. StackSize [Operator] Numeric number of slots (1-n) Currency stack size GemLevel [Operator] Numeric number of slots (1-21) Gem Level GemQualityType [Operator] Superior
Divergent
Anomalous
Phantasmal Gem Quality Type AlternateQuality True or False If an item has alternate quality or not. Note: This is applicable to Alternate Gems introduced in 3.12. Replica True or False If an item is an Replica or not. Note: This is applicable to Replica Unique introduced in 3.12. Identified True or False Опознан предмет или нет. Corrupted True or False осквернен предмет или нет. CorruptedMods [Operator] Numeric number of corrupted mods (0-n). How many corrupted mods are present. Mirrored True or False If the item is a Mirrored item or not. Does not drop normally, except when opening a Strongbox with the «Contains Mirrored Items», or via the Prophecy Kalandra’s Craft. ElderItem True or False If an item is an Elder item or not. ShaperItem True or False If an item is a Shaper item or not. HasInfluence Shaper, Elder, Crusader, Hunter, Redeemer, Warlord, None If an item has Influence of a certain type. Note that this also affects Maps that are influenced.

If want item that has no Influence, choose value as None.

FracturedItem True or False If an item is fractured or not SynthesisedItem True or False If an item is synthesised or not ShapedMap True or False If the map is shaped or not. MapTier [Operator] Numeric Tier (1-17) The map tier of the map.

Действия [ править | править код ]

Beam Visualization [Temp]:

Use the Temp parameter to have a beam only appear as the item drops.
Otherwise, it will be permanently visible.

A list of the default RGB codes used in-game can be found in the corresponding item filter guide section.

Примеры [ править | править код ]

Пример 1 [ править | править код ]

Пример 2 [ править | править код ]

Известные проблемы [ править | править код ]

Known issues with workaround. Use at your own risk.

Item filters not found [ править | править код ]

Решение A [ править | править код ]

Решение B [ править | править код ]

Currently (beta) item filters may not load for users who use a non-ASCII userpath. As a work around you can move your documents folder to a location which does not contain non-ASCII letters. To do so:

Список фильтров предметов [ править | править код ]

Note: For sorting by multiple columns hold SHIFT.

General purpose filters [ править | править код ]

Name Author Release Ingame Features Other Features Filtration Support
Colours Borders Font
Size
Background Item
Hiding
Leveling Endgame Vendor
recipes
Crafting Customizable General Themes
Ajido’s Aesthetically Pleasing Loot Filter Ajido (Twitch YouTube) 2015-07-17 major major yes yes yes yes yes partial yes yes yes no
EpicFail42’s Loot Filter EpicFail42 2015-06-25 minor major partial minor partial major yes yes minor no yes no
Highwind’s Lootfilter ffhighwind 2015-12-10 major major major major yes yes yes yes yes yes yes yes
Ment’s Item Filter Ment2008 2015-04-11 partial major major minor yes yes yes yes yes yes no no
NeverSink’s Lootfilter NeverSink 2015-04-15 partial partial major major yes yes yes yes yes yes yes yes
One Filter to rule them all Muldini 2015-05-03 minor minor minor minor yes yes yes yes yes yes yes no
Simplefilter Koszmarnica 2019-12-17 major major partial major yes yes yes major partial no partial no
StupidFatHobbit’s Sovereign StupidFatHobbit 2016-03-02 partial yes major major yes yes yes yes yes yes no no

Specialized filters [ править | править код ]

Filters that are intended for a specialized purpose, such as leveling a specific class or otherwise.

Источник

Гайд по фильтру предметов

With the release of Path of Exile : The Awakening (version 2.0.0) Item Filters were introduced as an optional feature for players to customize what they see when items drop in the game.

There are multiple options from colors, text size, borders and even sounds

Although the game does offer a default filter, there is no in-game system for editing them; end users can write and tailor their own filter using a text editor. (Though there are several scripts out there that can do the hard work for you).

I wrote the original guide while the BETA for Path of Exile: The Awakening was running, and through that time I edited in new options etc as they became available.

As requested via my Original Thread on Path of Exile I have now made it available here.

Содержание

Quick Guide [ править | править код ]

Clicking ‘Reload’ will display this message if the Filter is working correctly:

Creating your own [ править | править код ]

To create a Loot filter, you generally need to use a text editor such as NOTEPAD Some versions of NOTEPAD++ Do work, but most do not from reports. Currently the Encoding must be ANSI or UTF-8

You can Edit your filter with the game still running. All you need to do is Open it, edit it and save it then press reload in the client.

The basic idea is a list of Show and Hide «blocks» that each specify certain conditions by information provided in each line. Anything matched by a Show block will be shown and anything matched by a Hide block will be hidden. If there are multiple conditions in a block then all of them must be matched for the block to match an item.

Code Breakdown [ править | править код ]

A section is defined as a *collection of blocks*, typically with a general purpose in mind. For example, the section outlined in red is designed to highlight certain gems. All sections in a script should begin with a 4-digit header code, which can be used to quickly jump from place to place within the script.

A block is defined as a *collection of lines*, which have a singular purpose. In the block in orange, rare gems such as Empower are highlighted. A block must begin with a «Show» or «Hide» line. A block ends when another line containing Show or Hide is read by the client.

A line is used to give instructions *to the block in which it is contained*. The line highlighted in yellow gives a blue-green background to quality gems, but does not affect the block below it, which affects only rare gems.

Sample Filter [ править | править код ]

Everything else will be hidden unless you press ALT

The most important thing to note is that blocks are read from top to bottom in the file by the client, The highest block takes priority, which means that you need to have the block that hides the scrolls, above before the line that shows the currency, because scrolls would also match the currency block.

This is why flasks come first in this list, They can not be rare and their droplevel is below 70.

An empty block matches all items, which means that the Hide at the end of the file effectively hides everything that wasn’t specifically shown.

Operators [ править | править код ]

The following Operators can be used with numeric conditions. Note that for equal operations there is no operator required.

Operator Notes
Greater than
>= Greater or equal to

Note that not giving an operator is interpreted as an «=».

Conditions [ править | править код ]

Actions [ править | править код ]

Name Valid Values Notes
SetBorderColor [Alpha] 0-255 Sets the border colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetTextColor [Alpha] 0-255 Sets the text colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255; refer to color table below for examples of in-game values
SetBackgroundColor [Alpha] 0-255 Sets the colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255; default in-game value is 0 0 0 240
PlayAlertSound [Volume] 1-16 269 Plays the specified Alert Sound with optional volume when dropped. Only one sound can be played at a time.
SetFontSize 18-45 (default: 32) Sets the font-size of item text. [3]

List of Item Classes [ править | править код ]

You can specify any from this list:

Тип предмета Внутренний ID Категория
Флаконы жизни LifeFlask Флаконы
Флаконы маны ManaFlask Флаконы
Флаконы равновесия HybridFlask Флаконы
Валюта Currency Прочее
Амулеты Amulet Бижутерия
Кольца Ring Бижутерия
Когти Claw Одноручное оружие
Кинжалы Dagger Одноручное оружие
Жезлы Wand Одноручное оружие
Одноручные мечи One Hand Sword Одноручное оружие
Шпаги Thrusting One Hand Sword Одноручное оружие
Одноручные топоры One Hand Axe Одноручное оружие
Одноручные булавы One Hand Mace Одноручное оружие
Луки Bow Двуручное оружие
Посохи Staff Двуручное оружие
Двуручные мечи Two Hand Sword Двуручное оружие
Двуручные топоры Two Hand Axe Двуручное оружие
Двуручные булавы Two Hand Mace Двуручное оружие
Камни умений Active Skill Gem Камни
Камни поддержки Support Skill Gem Камни
Колчаны Quiver Левая рука
Пояса Belt Бижутерия
Перчатки Gloves Доспехи
Обувь Boots Доспехи
Нательные доспехи Body Armour Доспехи
Шлемы Helmet Доспехи
Щиты Shield Левая рука
Валюта StackableCurrency
Вещи для заданий QuestItem
Скипетры Sceptre Одноручное оружие
Особые флаконы UtilityFlask Флаконы
Важные особые флаконы UtilityFlaskCritical Флаконы
Карты Map Прочее
Без оружия Unarmed
Удочки FishingRod Двуручное оружие
Обрывки карт MapFragment Прочее
Предметы убежища HideoutDoodad
Микротранзакции Microtransaction Микротранзакции
Самоцветы Jewel Прочее
Гадальные карты DivinationCard Прочее
Предмет лабиринта LabyrinthItem Лабиринт
Брелок лабиринта LabyrinthTrinket Лабиринт
Предмет карты лабиринта LabyrinthMapItem Лабиринт
Прочие предметы карт MiscMapItem Прочее
Камни лиги Leaguestone Прочее
Душа Пантеона PantheonSoul
Часть UniqueFragment Прочее
Самоцвет Бездны AbyssJewel Прочее
Предмет Вмешательства IncursionItem
Валюта Спуска DelveSocketableCurrency
Инкубатор Incubator
Shard UniqueShard
Shard Heart UniqueShardBase
Рунические кинжалы Rune Dagger Одноручное оружие
Воинские посохи Warstaff Двуручное оружие
Валюта Спуска DelveStackableSocketableCurrency
Предмет улучшения области Атласа AtlasRegionUpgradeItem
Образец Метаморфа MetamorphosisDNA
[[]] HarvestObject
Семя Жатвы HarvestSeed
Оборудование Жатвы HarvestInfrastructure
Усилитель семян HarvestPlantBooster
Контракт HeistContract
Разбойничьи принадлежности HeistEquipmentWeapon
Разбойничий инструмент HeistEquipmentTool
Разбойничья накидка HeistEquipmentUtility
Разбойничья брошь HeistEquipmentReward
Чертёж HeistBlueprint
Украшения Trinket Бижутерия
Предмет кражи HeistObjective

If you specify part of a name it will match all that contain that part of the name. For example «Skill Gems» will match both «Active Skill Gems» and «Support Skill Gems»

Using Quotation Marks for Classes [ править | править код ]

An example of why you should always use quotes for multi-word classes, consider the following:

I want to find all one-handed swords, thrusting and otherwise. So, I include the line

When an item drops, this first looks for any class which includes «One.» This will mark: One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces

If it doesn’t match those, it’ll attempt to match on «Hand.» This will mark: Two Hand Swords, Two Hand Axes, Two Hand Maces

Failing both of those, it’ll attempt to match on «Swords.» This will not mark anything additional, because One Hand Swords, Thrusting One Hand Swords, and Two Hand Swords have already been included.

Now, whatever styling you include will be applied to all of the above classes of weapons. If you really only want One Hand Swords and Thrusting One Hand Swords, use

Condition Adjustment [ править | править код ]

Font Size Adjustment is 18-45 (32 is normal)

Volume Adjustment is 0-300 (yet to find out normal value)

Height and Width You can set the height and width for an item to be for your filter to apply. This would work well in the RGB linked items section where you might not want to be picking up RGB items such as 2hs that take up alot of space in your inventory.

This would show any rgb linked items that are 1 space wide and 3-4 high, eg. Daggers, Wands, Thrusting 1h Swords, 1h Swords. Note that the height condition is obsolete since all these items with the RGB link are by definition 3 or 4 squares high.

Would show Helmets, Boots, Gloves, Claws, Bows, Scepters, Body Armours and some 1h weapons. Here the second line is almost obsolete, as it only excludes Wands, Daggers and some 1h Swords.

Size conditions should be handled with care when dealing with many weapons, especially swords, and shields, as these occur in several differently sized types.

Color Options [ править | править код ]

Use a color picker such as in MSPaint

Any RGBA combo can be used for the color combinations 0 0 0 0 to 255 255 255 255

The A is the Alpha Channel which controls opacity/transparency. For the Alpha Channel I would recommend not using lower than 150 as it gets too hard to see.

Источник

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